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The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid is the second game in the ClueFinders series, released in July 13, 1998. In this game, the ClueFinders embark on an Egyptian adventure to save the world from the forces of chaos and stop the villainous Alistair Loveless.

Plot[]

4G cluefinders

The ClueFinders journey to Egypt to help an Egyptologist, Professor Botch, with the opening of the newly discovered tomb of Perabsen. Alistair Loveless, a fellow archaeologist, is also present for the opening, and his unpleasant attitude doesn't sit right with Socrates, the ClueFinders' intelligent dog. While at the site, Joni finds a mysterious ring and tries it on her finger. It suddenly latches onto her finger, and she finds that she can't seem to remove it. At first, she tries to tell the Professor, but he gets distracted by Owen juggling funerary jars (not seen). Santiago suggests that they come back tomorrow, which the Professor agrees with, and Joni leaves with the ring still attached to her finger.

Later that night, Loveless arrives at the dig site with his minions and orders them to kidnap the Professor and raid the tomb. Loveless reveals his intention of unleashing the power of Set, the Egyptian God of Chaos, whom it was believed Perabsen was aligned with.

The next day, the ClueFinders return to find the place deserted. However, they find a mysterious scroll hidden away in a special chamber that Loveless's goons missed. The ClueFinders decide to take the scroll to Cairo to get it translated. There, they meet an old antique dealer, who claims to be five thousand years old. He tells them that the scroll tells of the power of Set and that whoever kidnapped the Professor is attempting to unleash it to wreak havoc in the world. He says they must find a mysterious place of power that can be used to stop Set. The scroll has five clues that guide them towards reaching this place of power. However, the clues are written in ancient code that the antique dealer cannot read without "Cairoglyphs" which are ancient pottery pieces with letters inscribed on them. Meanwhile, Loveless interrogates the Professor about the location of the ring needed to unleash Set's power. He realizes that the ClueFinders have the ring and sends his minions after them.

After collecting the Cairoglyphs, the ClueFinders learn that they need to take a boat to the South of the Nile. This takes them to the mysterious Nile Kingdom, where they see an obelisk that they recognize to be the place of power the scroll mentioned. A cat who lives in the obelisk agrees to let them inside if they can retrieve the gems from the mice who inhabit the island which are needed to unlock the obelisk's doors. While collecting the gems, the ClueFinders encounter Loveless' goons, who take the ring from Joni and bring it to Loveless. Loveless returns to the tomb, where he will begin the ceremony to summon Set and unleash the power of Chaos. His goons put ancient pistons and gears into place that will cause the pyramid, long buried underground, to rise to the surface, so that Loveless can conduct the ceremony.

Super cluefinders

The ClueFinders reach the heart of the obelisk, where they meet four Egyptian gods. The gods are aware of the attempt to unleash Set, but they are unable to act, as they exceed the height requirement to fight the forces of Chaos. Instead, the four gods bestow special powers upon the ClueFinders: Horus gives Owen the power of flight; Bast grants Leslie heightened intelligence; Sobek gives Santiago extreme physical strength; and Isis grants Joni amplified bravery. The powers also change the appearance of the ClueFinders to resemble the gods. They are transported back to the tomb, in time to see a pyramid rise out of the ground due to the pistons being activated by Loveless' goons. They began to travel through it in order to rescue their professor and the world.

Meanwhile, Loveless finally manages to awaken Set to grant him the power of Ultimate Chaos. However, the ring suddenly comes out of his finger and he is unable to control Set. Set then suddenly comes up from the bottom with the ring now on his finger and transports Loveless' soul into a mummified body, just before the ClueFinders show up to stop Set. Loveless, now a living mummy, gets angry at Set for his current condition and demands that he be granted of the power of Ultimate Chaos. Set refuses once again, and flings Loveless and his minions down a chasm with one wave of his hand before turning his wrath towards the ClueFinders.

The ClueFinders work together to outwit Set. Using her intelligence, Leslie formulates a plan. She gets Joni to distract Set and tells Owen to lift Santiago into the air, so he can push the pistons back in place. This causes the pyramid to collapse, and Set falls into the chasm. The ClueFinders rescue Professor Botch and escape before the pyramid collapses, and afterwards they revert to their normal selves. The story ends with the ClueFinders and the Professor flying home on an airplane, with all the stolen artifacts having been returned to their proper places. Santiago remarks that they probably won't see Alistair Loveless again, to which LapTrap bids good riddance. At that moment, unbeknownst to the ClueFinders, Loveless is aboard the plane behind them, wearing a disguise to hide his mummified body, and he cackles madly as the plane takes off.

Characters[]

Voices[]

  • Chrissie McCarron - Joni Savage
  • Clayton Stroope - Santiago Rivera
  • Brian Gregory - Owen Lam
  • Keoni Asia Gist - Leslie Clark
  • Les Hedger - LapTrap, Associate Mouse #2
  • Derek Sorentino - Socrates
  • Roger Jackson - Professor Botch, Ramses, Stone Mason, Rocko, Associate Mouse #1, The Artist Mouse, Sphinx, Thoth
  • Charles Martinet - Alistair Loveless
  • Brett Abramson - Fieulca
  • Michael Bartle - Sobek
  • Doug Boyd - The Map Mouse
  • J.S. Gilbert - Horus
  • Jeff Kramer - Stone Crocodile
  • Jena Logan - Isis
  • Terry McGovern - Fixnupan
  • Sean O'Kane - Sami, Kafi
  • Ron Obregon - Set
  • Jon Olsen - Associate Mouse #3
  • Irene Trapp - Salima, Cat
  • Rebecca Wink - Sima, Bast

Activities[]

Math[]

  • Cairo's Best Coffee
    • Gameplay: Place the cups on the waiter's tray that add up to the correct answer to the question on the sign.
    • Skills: Whole Numbers
    • Reward: Cairoglyphs
  • Gorgeous Fabric
    • Gameplay: Cut the fabric in the right fraction as per the order on the sign.
    • Skills: Fractions
    • Reward: Cairoglyphs
  • Columns 'R' Us
    • Gameplay: Place the column pieces to add up to the height shown on the blueprint.
    • Skills: Decimals
    • Reward: Gems
  • Riddles of the Sphinx
    • Gameplay: Read the question on the door and place the marker stone on the slot next to the correct answer.
    • Skills: Word Problems
  • Cheap Jeeps
    • Gameplay: Multiply the numbers on the signs above each jeep to find out which number after multiplying is equal or more than the number mentioned on the sign pointing to Cairo.
    • Skills: Multiplication

Language Arts[]

  • Set in Stone
    • Gameplay: Read the question on the banner then move the stone with the correct answer from the wall to the sled.
    • Skills: Reading Comprehension
    • Reward: Cairoglyphs
  • Artiste Mouse
    • Gameplay: Move the words into the space to form a sentence to describe the picture. When done place the fullstop at the end to check the sentence.
    • Skills: Sentence Structure
    • Reward: Gems
  • Rolling Stone Builders
    • Gameplay: Fit the stone with the correct word in place of the wrong one into the sentence.
    • Skills: Vocabulary
    • Reward: Gems
  • Chasm of Words
    • Gameplay: Use the letter tiles and fill in the empty spots on the bridge to complete the given word.
    • Skills: Spelling

Geography[]

  • World Exports
    • Gameplay: Read the directions on the package and tag and place the pin on the correct location on the map for the package to go.
    • Skills: Map Reading
    • Reward: Cairoglyphs
  • Map Mice
    • Gameplay: Direct the mice to the cheese by placing the directions in the right sequence on the scroll.
    • Skills: Directions
    • Reward: Gems

Science[]

  • Floats and Boats
    • Gameplay: Choose the right motor, hull and sail for the boat to go toward South.
    • Skills: Observing and Testing
  • Crocodile Bridge
    • Gameplay: Choose a ball of the right mass and place it in the launcher, choose the correct angle for each of the crocodile holding a shield and at launch the ball at the correct position and force by pulling the plunger.
    • Skills: Force, Mass, and Angle

Logical Reasoning[]

  • Secret Chamber Challenge
    • Gameplay: Use the coloured pieces to fill the inner shape on the wall.
    • Skills: Spatial Reasoning
  • The Palace Doors
    • Gameplay: Place the gems in the right places to complete the pattern on the door.
    • Skills: Patterns and Sequences
    • Items required: Gems

Gallery[]

Screenshots[]

Other[]

Trivia[]

  • On the box art of the original edition, Santiago's T-shirt was depicted green; but in the game, it is depicted white. In later editions of the game, the boxart depicts the ClueFinders with their signature clothes, but their clothes remain unchanged in-game.
  • Joni's backpack vanishes after she and the other ClueFinders transform with special powers they had been given to enter the Ancient Pyramid. In the end, after all the ClueFinders transform back into their normal selves, the backpack is never seen again.
  • This is the only ClueFinders game that doesn't involve a video phone since all the ClueFinders travel together. Instead, the player uses Socrates for help.
  • Alistair Loveless reappears in later ClueFinders games as his normal human self, rather than the mummified form he takes at the end of this game.
  • LapTrap has a different physical appearance than in every other game. He is rounder in shape and is cream-colored instead of yellow.
  • The backpack is different than in other games. Instead of being a traditional zip-style backpack with four compartments, it is a single-compartment one which has a latch.
  • This is the first game where the difficulty level of activities can advance for the player's convenience when deemed too easy, unless the player unchecks the box that automatically moves the player's difficulty level forward.
    • Difficulty levels are marked blue if declared beaten or rather too easy.
    • Difficulty levels are marked red if the player decides to step back from a level they decided was too difficult.
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