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Santiago Rivera (born 1987) is a member of the ClueFinders. He has the title of Team Equipment and Inventions Officer.

Appearance[]

Santiago is of Latin American descent. He has short black hair with bangs that hang over his forehead. He is typically depicted with black irises, although in the original release of The ClueFinders Math Adventures Ages 9-12, he sometimes has light brown eyes. In some promotional artwork, he has brown irises. In 4th Grade Adventures, his skin tone was depicted as closer to tan, while it is pinkish-beige in most games. He is twelve years old and in the seventh grade. He is the tallest of the ClueFinders. His signature outfit consists of a yellow sweat jacket with a greenish-black shirt underneath it, blue jeans, and tennis shoes, which are brown and tan.

Outfit Variations[]

In The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid, Santiago wore a light blue T-shirt, dark blue jeans, and dark blue shoes.

In The ClueFinders 5th Grade Adventures, Santiago wore scuba gear for the underwater portions, consisting of a black wetsuit with blue accents, a blue scuba pack, black flippers, a weight belt, and a blue helmet.

In the original release of The ClueFinders Math Adventures Ages 9–12: Mystery in the Himalayas, Santiago wore a dark yellow winter coat with brown around the top, a light yellow shirt underneath it, and the same jeans and shoes as his signature outfit. His outfit was nearly identical in the newer release of the same game, except his shirt was grayish-blue.

In some promotional/case artwork, Santiago wears a green hoodie.

Personality and Character Traits[]

Santiago is a highly skilled mechanic who can repair anything. In The ClueFinders 6th Grade Adventures: Empire of the Plant People, Joni states that he is "the best scientist" among them. Santiago is rather sensible and level-headed, which contradicts Joni's rashness. He is usually hesitant about following Joni's more reckless exploits, preferring to think first before going into action. Despite this, Joni and Santiago get along very well with each other. While not a coward, he prefers to avoid danger and sometimes displays nervousness at specific prospects.

According to his profile in LapTrap's "Cluefinders Club" file, Santiago also seems to like music, indicated by his taking saxophone lessons and wanting to learn bass guitar and listen to vinyl records while working. His other hobbies include collecting stamps, rocks, baseball cards, and comic books. Throughout the books and games, he is portrayed as exceptionally polite and helpful and has a mild fear of heights. In The ClueFinders: The Mystery of Microsneezia, it is stated that his parents are Latin-American revolutionaries and that he lives with Joni's grandmother while they are away.

Role in the Games[]

The ClueFinders 3rd Grade Adventures: Mystery of Mathra[]

Santiago and the other ClueFinders go to the Numerian rainforest to search for Joni's uncle Horace, who mysteriously disappeared there and was rumored to have been abducted by a monster named Mathra. Santiago goes with Joni to explore the rainforest and look for the two keys to the ancient Numerian Lost City, where they believe they'll find Joni's uncle. After they find the keys, Fletcher Q. Limburger, the pilot who took them to Numeria, offers to take Santiago and Joni to the Lost City. They board his plane, and when he tells them they're over the Lost City, they jump out with parachutes. However, they end up in a different section of the jungle instead. After navigating the jungle canopy, Santiago and Joni finally reach the Lost City. There, they come across what appears to be Mathra sleeping, but just as they enter the city, they realize Mathra is actually a plane designed to look like the legendary monster. Suddenly, Limburger appears behind them and shuts the gate, trapping them inside. Limburger reveals that he used the legend of Mathra to cover up that he was trapping animals for his fur company and that he kidnapped Joni's uncle, who was close to uncovering the scheme. After Limburger escapes, Santiago and Joni receive instructions from the guardians of the Lost City to gather unique magnets called Snagnets. These magnets are needed to reconstruct an ancient Mathra trap that can stop Limburger and rescue the captured animals and Joni's uncle. After Santiago and Joni rebuilt the trap, it covered the Bottomless Pits of Doom, allowing the animals and Uncle Horace, trapped on the other side of the pits, to escape. Then, Limburger shows up in his Mathra plane and tries to attack them, but he is caught in the Mathra trap and plunges into the pits. Dr. Pythagoras congratulates Santiago and the other ClueFinders for their excellent work and decides to give them LapTrap.

The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid[]

Santiago and the other ClueFinders go to Egypt to help Professor Botch open a newly discovered tomb. After Owen causes a bit of trouble, Santiago suggests they leave for the day, to which Professor Botch suggests they come back tomorrow. Later, Santiago, Leslie, and Owen discover that Joni accidentally took a ring from the tomb site with her after it latched on to her hand. The next day, they find the tomb site cleared out, and Professor Botch is gone when they return. The only clue remaining is an ancient scroll with mysterious writing on it, which they take to Cairo to have translated. They learn that the person who kidnapped Professor Botch also plans to unleash Seth, the embodiment of chaos. After translating the entire scroll, the ClueFinders take a boat to the Nile Kingdom, where they must retrieve gems to enter an obelisk. Once inside the obelisk, four ancient Egyptian deities show themselves to the ClueFinders and give them special powers to thwart Seth. Sobek grants Santiago superhuman strength, growing his torso muscles and making his skin color blue. When the ClueFinders confront Seth, Santiago uses his gift of strength to push the pistons used to awaken Seth back into place, reversing the process and trapping Seth. The ClueFinders rescue the professor. They leave Egypt on a plane as their last sighting, returning to their normal lives afterwards.

The ClueFinders 5th Grade Adventures: Secret of the Living Volcano[]

At the beginning of the game, Santiago and Joni are seen in a submarine, inspecting a shipwreck, when they come across some mysterious stone tablets. They retrieve the tablets and return to Captain Clark's ship, where they show him their find. As the ship approaches an uncharted island, a tsunami suddenly threatens to capsize it. Santiago and Joni later wake up on the island's shore with LapTrap. A quake sends the island into turmoil as Santiago and others try to understand what happened. With his video phone, Santiago conducts a test and discovers they are next to an active volcano. Santiago and Joni find out that Owen and Leslie are stuck in an unknown location while the rest of the crew is missing. They decided to search the island and save all the passengers on the ship.

The ClueFinders 6th Grade Adventures: Empire of the Plant People[]

When Joni accidentally tosses a frisbee into her neighbor's backyard, Ms. Rose, Santiago goes with her to retrieve it. They locate the ground beneath them, but it collapses, trapping them in an underground chamber. Owen and Leslie must go to rescue them. They can contact Santiago and Joni via video phone during the game. After Owen and Leslie locate the throne room and discover Ms. Rose is the leader of the plants, they bargain with her to let them try to stop the pollution from harming her kingdom. Santiago goes above ground to report the water contamination to human scientists while the others stay behind.

The ClueFinders Math Adventures Ages 9–12: Mystery in the Himalayas[]

Santiago and the ClueFinders go to a Himalayan village to investigate the disappearance of its treasures. He goes with Joni to explore the village and search for clues. In the game's original release, Santiago mentions that he installed the Logic Cube onto LapTrap.

The ClueFinders Reading Adventures Ages 9-12: Mystery of the Missing Amulet[]

Santiago and the other ClueFinders investigate a meteor crash site in the Sierras. Joni reaches out to touch the meteor, and Santiago warns her not to, but it is too late. Joni's contact with the meteor transports them to a far-off planet, Millennia. Santiago and Leslie are separated from the others and find themselves imprisoned somewhere high up. Joni and Owen set out to rescue them. They can contact Santiago and Leslie via video phone during the game.

The ClueFinders Real World Adventure Kit[]

Santiago has worked to create a new and improved video phone for all of the ClueFinders to use, with features based on suggestions from all the other members. Santiago came up with the feature, which is known as Santiago's Encoder/Decoder, and is used to create secret messages.

The ClueFinders: The Incredible Toy Store Adventure![]

Santiago and the other ClueFinders take a cable car to the newly opened toy store, Ultimate Toys. On the way there, Santiago mentions that he'd be interested in seeing if they'd buy some of his inventions. When Owen forgets his wallet on the cable car, he goes with Joni and LapTrap to get it, while Santiago, Leslie, and AliTrap continue to the store entrance. After Joni's group is mysteriously shrunk to only a few inches high and trapped on the store's sixth floor, Santiago and Leslie must try to make their way there to rescue them while looking for clues.

ClueFinders: Mystery Mansion Arcade[]

Four villains from previous encounters wait for the ClueFinders and plan to take revenge by tricking them into walking into a mansion. Pericles Lear has a challenge designed for Santiago that takes place in a giant pinball machine. During the challenge, Santiago can collect batteries. The batteries charge a force ray, which can be used in Joni's Last-Chance Labyrinth when Santiago is the team leader. The force ray can stun enemies, break walls, and move blocks.

Gallery[]

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