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Leslie Clark (born 1988/1989) is the youngest and most intellectually inclined member of the ClueFinders. She has the title of Team Research Officer.

Appearance[]

Leslie is African-American and is the shortest of the human ClueFinders. She wears her hair in dreadlocks. Her hair is dark brown, and her irises are black in most games. Leslie's appearance has varied throughout the ClueFinders game series. In The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid, she had black hair and dark green irises. However, some scenes depicted her eyes as dark brown in the original release of The ClueFinders Math Adventures Ages 9–12: Mystery in the Himalayas. In most promotional/case artwork, she has black hair and medium-brown irises. Her signature outfit consists of a yellow shirt, matching miniskirt, pinkish-purple vest, light off-white socks, and small tan shoes similar to penny loafers.

In the games, her age was originally 11, but was later changed to 10 as of The ClueFinders 5th Grade Adventures: Secret of the Living Volcano, and remained that way for the rest of the games to reflect having skipped a grade as her bio states, and being the youngest of the ClueFinders gang. She is 11 years old in The ClueFinders: The Mystery of the Backlot Banshee. She has always been in the sixth grade.

Outfit variations[]

In The ClueFinders 4th Grade Adventures, Leslie wore a light purple shirt, a dark blue skirt, a gray belt with a silver buckle, pale blue socks, and dark blue boots.

In The ClueFinders 6th Grade Adventures: Empire of the Plant People and The ClueFinders: The Incredible Toy Store Adventure!, Leslie wears a yellowish-orange backpack with brown straps in addition to her signature clothes. In some scenes of The ClueFinders 6th Grade Adventures, she also wears pinkish-purple socks that match the color of her vest instead of her usual ones.

In The ClueFinders Math Adventures, Leslie wore a pinkish-purple hooded jacket over a yellow shirt, pinkish-purple pants, navy blue mittens, and dark blue boots.

Leslie wore a pink vest, shoes, and an indigo shirt and skirt in some early ClueFinders promotional artwork.

Personality and Character Traits[]

Leslie is an avid reader who does a lot of research in her spare time and generally tries to learn all she can. Because of this, she can easily recall specific facts that help the ClueFinders on their quests. Leslie's profile in LapTrap's "ClueFinders Club" file states that she won the National Spelling Bee when she was nine, holds the local record for checking out the most library books a year, and that her first word was "encyclopedia." Her trademark gag is how she uses complicated words in casual conversations, for example, describing tossing a Frisbee as "exploring the aerodynamics of this projectile." She studies molecules in her spare time, and in 6th Grade Adventures, she mentions she takes advanced chemistry classes. She dislikes seeing books get damaged or treated poorly, as noted in The ClueFinders Mystery Mansion Arcade and The ClueFinders: The Mystery of the Backlot Banshee. In The ClueFinders: The Mystery of Microsneezia, Leslie also develops a strong liking for pink bubblegum.

Leslie's determined nature is evident in The ClueFinders 6th Adventures, where she confidently asserts that she and Owen can overcome any obstacle to rescue Joni and Santiago. Leslie demonstrated a strong sense of justice by expressing her intolerance for the attack on an innocent and kindhearted old lady.

Leslie's analytical nature and speaking contrast with Owen's, and they sometimes bounce off each other. In The ClueFinders 5th Grade Adventures, Leslie got annoyed with Owen when he bragged about having saved her. When she felt he was taking credit for her work, she also disliked how he translated her elaborate vocabulary into layman's terms, finding it unnecessary. However, the two work well together when needed, primarily in The ClueFinders 6th Grade Adventures, and they are friendlier towards each other during these instances. In the book series, Leslie and Owen also get along relatively well.

Leslie pairs with Santiago in later games. The two of them have an easier time getting along, and they work well together due to both being inclined to calmly rationalize situations and being quite knowledgeable.

Role in the Games[]

The ClueFinders 3rd Grade Adventures: Mystery of Mathra[]

Leslie accompanies the other ClueFinders to the Numerian rain forest, where Joni's uncle Horace was said to have been kidnapped by Mathra. As they fly there in Fletcher Q. Limburger's plane, Leslie recalls reading about a lost city near here and opening a book describing the myth of the Lost City. After the plane lands, Joni and Santiago set out to find the keys to the Lost City while Leslie and Owen remain at camp to serve as backup. Leslie and Owen can be contacted via video phone for advice throughout the game. The ClueFinders and Dr. Pythagoras, including Leslie, are observed in a rowboat after the game, with Joni's uncle rescued and Limburger defeated. Dr. Pythagoras congratulates the team and rewards them with LapTrap as a token of appreciation for their hard work.

The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid[]

Leslie and the other ClueFinders go to Egypt to help Professor Botch with the opening of a newly discovered tomb. Later that night, Joni reveals to the other ClueFinders that she accidentally took a ring from the tomb with her after it became stuck on her finger. Leslie remarks that it appears to be a ceremonial ring and suggests Joni let Professor Botch know what happened. The next day, they all return to the tomb site to find it mysteriously deserted, and the professor is gone. Socrates accidentally reveals a hidden chamber containing a scroll. The secretive placement, among other treasures, indicates the importance that Leslie recognizes. The ClueFinders all go to Cairo so they can have the scroll translated. They discover that they must take a boat south down the Nile River to find a place of power to stop the evil god Seth. It takes them to the Nile Kingdom, where they must enter an obelisk. After making their way to the top of the obelisk, they encounter four Egyptian deities who grant them special powers. The goddess Bast grants Leslie enhanced intelligence. When the ClueFinders confront Seth, Leslie formulates a plan for defeating him. She instructs Joni to distract him and tells Owen to lift Santiago so he can reverse the temple's pistons. It causes the temple to collapse, which defeats Seth. Leslie and the other ClueFinders are last seen aboard a plane with the professor after reverting to their normal selves.

The ClueFinders 5th Grade Adventures: Secret of the Living Volcano[]

The ClueFinders embark on an oceanic expedition with Leslie's grandfather, Captain Clark. After a sudden tsunami capsizes and leaves them shipwrecked on an uncharted island, Leslie and Owen end up trapped in an underground chamber somewhere on the island. While Joni, Santiago, and LapTrap set out to rescue them, Leslie and Owen investigate the nature of the mysterious tablets called CrypTiles in their chamber. After Joni, Santiago, and LapTrap reunite with Leslie and Owen, an alien tries to grab them, causing the ClueFinders to run in different directions. Joni and Santiago end up trapped inside a biosphere chamber with other human captives, including Leslie's grandfather, and Leslie, Owen, and LapTrap wind up in a different chamber. Leslie's group realizes that the island is actually an alien spaceship that they are inside. Leslie's group uses the spaceship's computers to discover that the aliens are collecting humans and animals to raise them as livestock on their planet and harvest their brains for food. Leslie, Owen, and LapTrap release specimens from the biosphere chambers while aliens pursue them. Just as Leslie's group frees all the human captives, the aliens catch up to them. All of the people quickly flee into another room, where there are various buttons and controls. Leslie advises not to touch them since they don't know what they'll do, but Owen points out that they have nothing to lose, so the ClueFinders press all the buttons in front of them. Leslie ends up pressing the tsunami button, and just as all the people board a ship, it is pushed away from the island by the enormous wave as the island sinks into the ocean. Then, they watch as the spaceship rises out of the sea and blasts away.

The ClueFinders 6th Grade Adventures: Empire of the Plant People[]

For the first time (not counting 4th Grade Adventures, where the four kids adventured altogether), she and Owen trade places with Joni and Santiago to be the game's main protagonists. She (instead of Joni) wears the backpack to collect Wood Planks during the first half of the game and Bacteria during the second half. Ficus joins her, Owen, and LapTrap during their adventure.

The ClueFinders Math Adventures Ages 9–12: Mystery in the Himalayas[]

The ClueFinders Reading Adventures Ages 9-12: Mystery of the Missing Amulet[]

While examining a meteor crash site, the ClueFinders suddenly find themselves transported to the distant planet Millennia. Leslie and Santiago are trapped and imprisoned at the volcano Mount Valdrok by the evil sorceress Malicia. Joni, Owen, and LapTrap set out to rescue them.

The ClueFinders Search and Solve Adventures: The Phantom Amusement Park[]

The ClueFinders: The Incredible Toy Store Adventure![]

ClueFinders: Mystery Mansion Arcade[]

Four past villains seek revenge on the ClueFinders in their mansion. Alistair Loveless has a challenge designed for Leslie that takes place in a Gothic library. During her challenge, Leslie can collect Bookerangs, which allow her to stun enemies and cut ropes in Joni's Last-Chance Labyrinth.

Gallery[]

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